Monday, July 6, 2015
In The Elder Scrolls Online, you have an item limit
In those games there's a weight limit, and in the most recent releases even hitting that limit still allows you to move, albeit very slowly. In The Elder Scrolls Online, you have an item limit. 60 items to start. And when there's an abundance of items worth collecting—whether it be weapons and armor or the many materials and ingredients used in crafting items, potions, enchantments, foodstuffs, and so on—it's easy for anyone to hit 60 quickly (which I, in keeping with tradition, did within an hour or so of starting). They allow you to deposit items in the bank, and smartly give you access to crafting items from any crafting stations instead of having to withdraw what you need every time. They also let you purchase additional storage space in your personal pack and bank, but after the first addition of 10 more spaces (which also easily fills up), it becomes unbelievably expensive to add more. Because of this I'm constantly told that my inventory is full, forcing me to find something in my possession to get rid of just to replace it with something else more worth having. This is especially frustrating when completing a quest, as you're not allowed to accept the reward offered until removing something from your inventory.www.mmozt.com
On top of all of this, many of the items you find are worth little to nothing at all. Even plenty of larger items like weapons and armor you would expect to be worth a decent pay day when added up aren't worth a single coin, meaning your only options are to destroy them for nothing or deconstruct them in hopes or gaining materials (which often results in nothing helpful being recovered). It takes a lot of the fun out of hoarding and selling all I've collected for a nice profit at the end of a quest. I've already gotten used to this dilemma, and it's something I can deal with, but the amount of time spent figuring out how to manage the inventory can really take away from time spent actually playing. It would be so much more appreciated if every player had their own little house where they could store as much as they wanted to keep or save for the future as you do in other Elder Scrolls games.
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